Showing posts with label pet games. Show all posts
Showing posts with label pet games. Show all posts

Wednesday, November 30, 2011

Everyone Can Adopt Virtual Pets!


In most cases, it is just a matter of time before kids gets sick of taking care of a pet. Parents are then left to arrange for the adoption or selling of the forgotten pets. That is why the best alternative for kids' pets is adopting virtual pets online. Virtual pets are not real, but they can still teach kids how to take care of pets.

Your children can own virtual pets minus the problem of allergies and mess. Even better, these pets hardly get tired and they can play with them for hours. It's very entertaining and it’s not something that only kids can enjoy. Even adults who frequent the Internet adopt their own pets because it's so much fun and a great way to kill time. Adopting and taking care of virtual pets is pretty simple to do. You just need to find a website that allows you to adopt virtual pets, sign up for a membership, choose your pet, and you're good to go.

Adopting a virtual pet can also be a good test for your kids. Chances are, if they can take good care of a virtual pet, they can also take good care of a real live pet. Virtual pet adoption is a great option for teaching responsibility as well as teaching your kids about the love, tenderness and accountability that comes with pet care.

There are various websites where your kids can register and adopt a cyber pet. As a parent, it's highly important to research these virtual pet adoption sites because there are some sites that are made exclusively for children and are secure and safe. There are also sites that follow little to no rules, so choose wisely. Another factor to consider is if the sites charge for a small membership fee or are free to use.

Kid-friendly virtual pet adoption websites require a parent's guidance and approval for children to register for membership. They are free to play with their adopted virtual pets for hours at a time. There are lots of things that your child can do with their new virtual pet, and the virtual pet will always be there to play with them.

Your children need to take responsibility of their pets and remember to feed them and play with them. Cyber pets also get sick just like normal pets and your kids will need to nurse them back to good health. Adopting virtual pets is an educational and fun way to teach your kids about responsibility. And the best part is that your child won't even notice that you are trying to teach them a lesson because they'll be having so much fun playing.

Monday, April 18, 2011

Adopting a Virtual Pet


Virtual pets are easy to adopt and create. You just choose a website that offers virtual pets, create it to your liking, then voila, you have produced a virtual pet. You can play with it, feed it, and interact with it. Adopting a virtual pet is so easy and fun that even kids can do it themselves.

Once you have creates a virtual pet, each player and pet gets a room or house on the website. In the house, you'll have everything you need for your pet, like food and furniture. In some games, you'll also get a chance to earn virtual cash to buy more stuff for your virtual pet. Virtual cash is a model of virtual currency. Every virtual pet has a specific level of health, happiness, and hunger that are reduced when the players spends less time with it. It is possible to increase these levels with exercise, bath, food, and play time with the virtual pet. If these levels fall down a lot, the pet should be given special medicine, which can be purchased at the virtual clinic or hospital.

Games on such sites comprises of earning and spending virtual cash. To get more virtual cash, you can either play games, or solves quizzes. Virtual cash may be used to buy things for the virtual pet, for their health and happiness. After registering a pet, you can adopt a virtual pet, use the website without any charge for a year. Once the year is over, you must register a new pet or adopt a virtual pet to continue playing for a year more.

Some parents have concerns that the chat system is dangerous for their kids. However, there are stringent rules laid down for users, and restrictions on the manner messages are sent, and a dictionary included avoiding any obscene words from displaying on the chat. Younger uses have to use a drop down menu consisting of a minimum of 900 preset phrases that may be selected to reply to other users in the chat room. They are unable to type on the system totally. Parents who are worried can take a complete tour of these websites.
After you adopt a virtual pet, kids can enjoy looking after their virtual pet. From decorating a home for the pet to live in to purchasing food, clothes and furniture of their pet, and buying other pets at the virtual pet store. They can play many games to play and read stories. The staff behind such virtual pet world adds new activities to the site every now and then so make sure to check for new game features. Adopt a virtual pet and feel free to enjoy life.
Adopt a virtual pet as it is a way to learn and enjoy. It is one of the smartest and safest ideas for playtime with children. It allows them to concentrate and it teaches them how to be responsible. Even young ones can use the computer like the older ones. Nowadays, kids can adopt a virtual pet right at home without any problem.
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Thursday, March 3, 2011

Is Gaming Good for Kids’ Brains?

According to Dr. James Paul Gee, a professor at Arizona State University and a leading authority on literacy and the potential of educational games, “Your brain’s important, but not all that important”. What does he mean by this? What we’d assumed about the importance of brain functions – following rules, logic, and calculating – are no longer relevant. There has been a revolution in the learning sciences and the new theories say the human beings learn from experiences, that our brains are capable of storing every experience we’ve ever had, and that’s what informs out learning process. Following the logic, Gee says, the best kind of learning comes as a result of well-designed experiences.

Gee, who spoke at the Learning and the Brain conference, used this theory to launch into research-validated reasons why gaming is good for learning. Here are 10 truths on gaming according to him:

1. Feed the Learning Process

The best learning experiences have the following values: motivation, clear goals, interpreted outcomes, and immediate and copious feedback. Gaming has all of these components. Kids play games for fun with the goal of progressing to the next level and eventually conquering the opponent, whether that’s another player on the computer. What’s more, the social aspect of gaming: sharing tactics, experiences, and explanations, helps cement what they’ve learned.

2. Obviate Testing

The current assessment system forces teachers to teach to the test. Gaming holds out a different way of thinking about assessments: namely, that we don’t need it. Compare a student who’s taken 12 weeks of algebra classes to one who’s played the video game Halo on the most challenging setting. The algebra student must take a test to assess what he known on the day of the test. The Halo player has mastered the skills needed to get to the final level – and that’s his ultimate goal. There’s no need for a test in that context. “Learning and assessment are exactly the same thing,” Gee said. “If you design learning so you can’t get out of one level until you complete the last one, there is no need for a test. There would be no Bell Curve. It’s unethical to test a student based on one day’s knowledge. We have to change the attitude about testing on a government level.”

3. Build on Experience

With every new game, the knowledge and expertise pocked up in previous games can be applied to a new experience, a fundamental part of learning.

4. Redefine Teachers as Learning Designers

Game designers create well-designed experiences and social interactions. Teachers are designers of learning, and can create experiences tailored to suit their outcome. If we “re-professionalize” teachers as designers, they can create their own scripts for what they want their students to learn. This type of learning is based on good teaching, not curriculum per se.

5. Teach Language Through Experience

The biggest problem with using scholastic language is that it’s not used outside of school. “The language you learn at school is not the one you use at home,” Gee said. The best way of learning language is not from a book or a dictionary, but from applying it to an experience. A good example of this is when kids can decode even the most cryptic game manual after they play the game because they’re experiencing every image, action, and dialogue that’s described.

6. Entice Kids to Love Challenges

The gaming industry is making a killing selling toys and games that are difficult to master. “They’re selling stuff to kids that are complex and hard. And because it’s outside of school, it’s virtually addictive.”

7. Motivate Learning

If a student isn’t motivated to learn, learning is non-existent. It’s hard to motivate student to learn something like algebra without context, without motivation and the gratification that comes with mastering a video game.

8. Teach Problem-Solving

When it comes to problem-solving, research shows that if you teach and test facts and formulas, student learn facts and formulas. This doesn’t correlate to solving problems. But if you teach through problem-solving, students learn problem-solving skills, plus they learn the facts for free.

9. Encourage Risk-Taking

If the cost of failure is high, as it is in schools, then student are discouraged to explore and take risks. If the cost of failure is made lower, such as in games where players die and start over again, students are motivated to explore all their options. They rethink goals over and over again, and try out new tactics if something’s not working. That type of learning, risk-taking, can’t happen if the cost of failure is too high.

10. Provide Valid Learning Model for Schools

“We should use the learning principles built into good games in and out of schools, even if we are not using games. The learning principles can be built into many different curricula”.



Tuesday, February 22, 2011

Virtual Pets Game for Kids

Games wherein players have virtual pets teach them to care for and nurture an animal as they would in real life. Kids, specifically, are allowed to have fun and learn the responsibility of caring for an animal. This can be beneficial for parents who hope to get a real pet in the future for their kids.

Virtual pets for kids are one of the many hottest trends in the Internet nowadays. There are a lot of virtual pets that are targeted especially for kids and the young at heart. Virtual pets, also knows ad digital pets or cyber pets, basically represent a way of giving artificial companionship to humans.

Similar to owning a real personal pet, a virtual pet is taken cared of in the virtual world. Very useful for kids who are allergic to fur or any other things related to animals.

There are a lot to choose from once you look around in the Internet. There are many websites that cater specifically to animated cyber pets or virtual pets. It can range from cute cats and dogs, horses and monkeys. Though there are already a vast collection of animals in the real world, there are virtual pets that are fictional. These websites allow you to choose what color, breed or gender you’d like your pet to be. Some even allow you to combine the different features of animals into one strange looking virtual pet to your liking.

Some websites allow you to download a virtual pet on to the computer so you can play with them even when you’re offline. Being interactive, kids can make the pet walk or run with only the help of basic commands. Some websites also allow you to play the virtual pets online without the need of downloading any software. Such sites require you to register and visit daily to keep the pet active.

Virtual pet adoption is another trend amongst kids who are hooked on to this activity. Many websites allow users to sign up and adopt a pet and continue with activities such as naming the pet and allowing the user to play games with their pet. These virtual pets also give a sense of reality through their different actions. The animated actions also depend upon the way a user moves the mouse for the animated character to perform a particular action.

No matter how affectionate and cute your virtual pets are, they won’t replace a warm loving lick from an actual dog. That’s their limitation; they stay in the virtual world. Parents should keep in mind to educate their children about the difference of the real world from the virtual world. The pros and cons will always remain as a subject of debate. Therefore, it lies entirely up to the parents to know how to monitor the use of virtual pets.

With all that said, having a virtual pet will help parents to prepare their children for the real pets that they might get someday. Having a real pet in the house is a big responsibility. Training them with a virtual pet is a discreet way to teach them that taking care of a pet is a lot of work and it’s not only just fun and games.

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Wednesday, February 16, 2011

Discovering your child’s core competencies through gaming

Valerie J. Shute, a researcher from Florida State University, has presented an approach wherein a learning experience can be made more enjoyable by creating games into which educational content and assessment tools have been discreetly added – and how this can online and video games can be incorporated into school curricula.

Shute believes that this would not only remain a pleasant diversion for kids, it will also reassure parents that their child is acquiring the knowledge and skills that they need to excel in an increasingly competitive world.

“The concept is known as ‘stealth assessment’. Essentially what we try to do is disguise educational content in such a way that kids aren’t even aware that they’re being assessed while they’re engrossed in gameplay,” said Shute.

How a child reacts to new challenges and put evidence together in the games that they play can reveal a great deal about their creative problem-solving skills.

According to Shute, “Based on a student’s responses to various situations that come up during the course of playing a video game, the game itself can be programmed to assess where that student might be especially strong or weak in core competencies.”

“The game can then adapt its content so that the student is exposed to more or less information in that area. And it continues to assess the student’s progress to determine how well he or she is learning the embedded concepts and skills.

So in theory, not only can these stealth-assessment games measure a student’s current level of knowledge in a given area, they can also determine areas where that student needs to improves and then help him or her to make those improvements, using feedback, maybe easier problems, and so on,” Shute adds.

There are other important features of such games: They can be used to assess a student’s knowledge on a specific topic both at the beginning and at the end of the game, thus providing numerical data that illustrates how much the student has learned. They can be easily customized to meet the educational strengths and weaknesses of individual students. Through this, each student can learn at his or her own speed and be appropriately challenged.

“Essentially, the patent is for a computer algorithm that we developed,” she said. "The algorithm applies ‘weights’ to a student's responses to specific tasks within a game, then uses those weights to measure proficiency levels. With that information, the game knows whether to assign additional tasks to the student in a particular area or move on to another area."

"It's important that we change the way education thinks about what competencies are important to support in students (that we're not currently doing) to yield excellent global citizens. We also need to develop new kinds of assessments to capture and make sense of this new information. Stealth assessment within engaging learning and gaming environments might be one of the key tools we can use to improve the way we teach our children and the way they learn.”

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Monday, February 14, 2011

Be a Believer: Gaming’s Good for You and Your Kid Part 2

3) Socializing Through Games
Games are social. Of course, there are many games that kids play alone with an electronic competitor. But games are social in a number of ways
-Chat rooms with the games
-Playing a game while your friends watch (often happens on desktops at schools)
-Background to a party. When your kid has friends over, the Wii is always on. They still talk and eat and communicate but someone is always playing in the background.
-Social networks built behind the games. There are many game websites that have whole social networks and profiles built behind their games where users can list their hobbies and favorite games and tips.

4) Movies and Games as One
“We are the 16 candles of online games,” says Connally of AddictingGames.com. Gaming sites are trying very hard (and succeeding) to tie together traditional entertainment and games so that they are seamless. Almost every movie out has a component online game and this is a way that young people experience more of the movie, by playing a version of it.
5) Games with Statements
There are many games that make some kind of statement and might even teach a lesson. For example “Barry Bonds Game” is a game where you can give steroids to your baseball playing avatars where they will play well, but if you choose to give them steroids then, after the game you run the risk of having them get really bad press and have to switch teams making your next season bad. There is also Trillion Dollar Bailout, it has little AIG employees running around New York City cartoon buildings. Escape the Oval Office is another popular one featuring a cartoon Bush. There are many attack and kill mode games but also some that are pro-social.

6) Homework Games
There are online games or dashboard games which are very popular on Mac laptops where there are mini-games like tic tac toe and Bedazzle. They are literally one click away when the teacher decides to breathe in between points.

7) Double Time Games
This generation’s middle name should be multi-task. Teens often are gaming while doing something else. Especially casual gamers, they almost never just do gaming. They play games while watching TV, while in class, while at a party, while on the bus, while hanging out with friends.

8) Mobile Games
Mobile games are on cell phones as opposed to dashboard games (on a computer) or games in the cloud (games online). These are so popular. If a teen is bored and they have their cell phone on them (which of course they do), they will have some sort of game on their phone and play it to fill any gap times.

Tips for Parents of Gamers
-Make time limits
-Identify the ‘No Electronic’ zones in your house
-Make no electronic times during your week where they have to find something else to do
-Spend some time gaming yourself, gaming can be really positive and the best way for parents to make relevant rules is to understand the appeal and the types of games they are playing
-Ask them to show you what they are playing
-Make it a bonding thing. Play with them!

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Thursday, February 10, 2011

Be a Believer: Gaming’s Good for You and Your Kid Part 1

According to Kate Connally of AddictingGames.com, 78% of teen girls and 82% of teen boys play online games. Most probably, your kid is included in that percentage. Every parent with kids ages 6 and up should consider that this generation is a new gaming era. Gaming today is very different from how it was developed decades ago. For a lot of parents, gaming is perceived as a distraction and is not a helpful tool in the education of their children. Not today, online games can actually help kids in different aspects without them realizing it because they’re having too much fun. There are tons of studies today that show how this generation is able to think faster and gaming has helped with this. Here’s a story that you may want to read if you’re still not a believer of the good side of gaming for your kids

“I am a dad and I travel a lot for business. I used to call home and talk to my son on the phone and get grunts or short answers. It was always expensive and the calls just made me feel further away because I would ask how he was and not really get any answers it always sounded like he was texting at the same time or something. When I was between trips one time I saw him playing Command and Conquer and asked to play with him. We figured out that I could play anywhere with an Internet connection and you can chat with head phones through the game or text chat in the bottom of the game about strategy. So, when I travel now we log on to a game together and play a mission and talk and chat during the game. Not only is it a great break for me, but he looks forward to talking to me and we actually chat during the game.”

This is a true example of the positive effect of the new form of gaming. Check out some other ideas

1) This is not the video game talk
Online gaming is different than the talk about video games 5-15 years ago. 5 years ago, gaming was mainly in your TV with your Play Station, Sega or Nintendo. Gaming is now mobile, in the cloud and on the desktop and the type of gamers has changed.

2) Casual Gaming
The majority of kids are casual gamers, meaning that they play games 1-2 times at least per week and often game when
-they want to pass time
-they are bored
-there is nothing good to watch on TV
-they want to talk with friends

They do not necessarily trade tips or take their gaming very seriously. Yet, just because someone is a casual gamer, does not mean they do not necessarily spend a lot of time gaming. Casual gamers can spend 12 hours a day gaming, it just means that they do not compete regularly in the same forums or on levels of a game.

3) Socializing Through Games
Games are social. Of course, there are many games that kids play alone with an electronic competitor. But games are social in a number of ways
-Chat rooms with the games
-Playing a game while your friends watch (often happens on desktops at schools)
-Background to a party. When your kid has friends over, the Wii is always on. They still talk and eat and communicate but someone is always playing in the background.
-Social networks built behind the games. There are many game websites that have whole social networks and profiles built behind their games where users can list their hobbies and favorite games and tips.

Play Fun Educational Minigames at Sqwishland.com - Safe Pets Virtual World for Kids

Thursday, February 3, 2011

Free Online Games-a Choice Of All Age Groups

Recreational activities are generally done by people to keep them relax and make fun. Entertainment is an essential part of our lives and seen as one of the effective sources to keep ourselves stress-free. Some use TV shows, Movies to entertain themselves, while others consider online games as one of the finest alternatives for amusement. In addition, the popularity of a variety of gadgets can’t be underestimated to do the same. However, among all these entertainment sources, free online games are the ones that are appreciated by different age groups. Today, online media not only provides the people with amazing entertainment alternatives, but also allows them to collect the valuable information on the concerned topics. And, of course, with the availability of such alternatives, this source has played a pivotal role in giving them break from their busy life and hectic schedule.

To play online games, one needs to have a computer with an internet connection. These days, a plethora of people have a huge craze for such games because they provide the internet users with an opportunity to connect to multi-player games. However, in terms of popularity, single-player online games win the race. With the overall expansion of computer networks, the introduction of internet has been taken place. And, with the growth of internet, people have started to experience from simple text to complex graphics. Of course, later, people also get an opportunity to engage themselves in virtual online games for playing with multiple-players.

The growing popularity of Flash and Java in Internet has opened lots of new options for online game freaks. Now there are alternatives like streaming audio, websites video which are basically used to guide such people. Numbers of websites are out there providing a wide collection of free online games for the people of different age groups.

Covenant Mateus has been associated with providing the users with the content on numbers of websites which deal in exploring a whole to new world of online gaming, where you can play free online games starting from action games to sport games.For more information you can visit free online games.
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